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carbon ocelot
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PostPosted: Mon May 01, 2006 9:39 pm    Post subject: Links, Web Resources, and Other Interweb Utilities Reply with quote

Please compile all fan-based sites and resources herein. Hopefully, this post will become sticky, so it will always be available.

Official Links

Castles and Crusades Society

Castles and Crusades Society Forums (Domesday Book)

Official Castles and Crusades Society Downloads

C&C Product Catalogue

Troll Lord Games' Previous Forums (Soon to be Archived)

Jason Walton's Gallery

Peter Bradley's Gallery

Goodman Games' Mysterious Tower "Enhancement" (Licensed DCC C&C Conversion)

RPGNow Troll Lord Games PDF Catalog

Troll Dens Blogspot

Adventure Games Publishing (Licensed C&C Wilderlands of High Adventure)

Beyond Belief Games (C&C Variants like Wild West)

C&C Wiki

Email Addresses

Steve Chenault (Troll Lord) -- troll [at] trolllord.com [Orders and Questions]

Davis Chenault (cleaverthepit) -- skobbit2005 [at] yahoo.com [Text Submissions]

Peter Bradley (Gideon_Thorne) -- raven_childe [at] hotmail.com [Art Submissions and Non-Response]

C&CS -- ccsociety [at] gmail.com [C&C Society]

Robert Doyel (serleran) -- serleran [at] gmail.com [Miscellaneous]

Conventions

Lake Geneva Gaming Convention

Troll Con (Muskogee Castle)

GenCon Indy

KublaCon

GAMA Trade Show

Origins International Expo

Unofficial Errata

Unofficial Compiled Errata - PHB 1st Print

Unofficial Compiled Errata - M&T

Unofficial Compiled Errata - PHB 2nd Print

Fan-Based Sites

CnCPlayer

Serleran's Site

Dragonsfoot C&C Download Section

Mythmere's Wondrous Resource

The Grey Elf's Site

Akrasia's World

danbuter's Site

Turanil's Site

The Lands of Avalon

Simon W's Site

Perkins' Site

Thalcos C&C Files

Inkpot's Site

Combat Kyle's Campaign World

Camazotz' Site

angelius' Website

Thulcondar's Site

Dragonlance Conversion

magehammer's Site

Ilshara Campaign

Trollbones

Brian Miller's Site

Metathiax' Page

Ravenloft C&C PDF (Direct Link)

The World of Hakur

The ElderEye's Site

Nordalia (Does Not Like Internet Explorer; Requires Log-In)

Realms of Agregor

Module Conversions (Unofficial Fan-Based)

Beacon at Enon Tor

Other Forums

Dragonsfoot C&C Forum

The Keeper's Den

Rob Kuntz' C&C Section

C&C Watchtower at The Grognard's Tavern

C&C Discussions at OrcForge

C&C Society Yahoo! Group

Southeast Kansas Gaming Guild C&C Forum

Dragonlance C&C Discussions

FPQ C&C Forum

Vancounver Gaming Guild

Telona Forums

C&C in Greek

Greater Houston Gamer Locus

Raven's Keep

Yog-Sothoth Forums

Treasure Table Forums (GM Advice)

Zombler Forums

Brisbane Games

TSR DnD (in Spanish)

Campaign Journals

Ghul's Castle Zagyg

Skathros' DF Chat Game Journal

Combat Kyle's DF Journal

Stormdale's DF Journal

Stormdale's Other DF Journal

Maliki's DF Journal

Maliki's Other DF Journal

Temerion's Campaign

WSmith's C&C Solo Journal

Inkpot's Blog Journal

Combat Kyle's Blogspot

Witterquick's Campaign Blog

C&C Compatible Resources

C&C Wikipedia Article

The Mad Irishman's Site (Character Reference Sheets)

Wizards of the Coast Map and Gallery Archives

Wizards of the Coast Pre-3.X D&D Download Archive

City Creator

HârnWorld Downloads

PDF Map Maker

Hero Machine Character Portraits

Irony Games' Web Tools

Town, Weather, Treasure Generators (Designed for AD&D)

Scott Greene's Creature Collection (d20 Monster Index)

Squire's Barracks (Character Creation Guidelines)

Alto Banor's CK Utility (CK Utility) Guidelines)


Non-Specific Utilities

Magic System Design

World Building

Plothook PbP Community

Wizards of the Coast's Tools Archive

Dungeon Generator

Master Monster Index

Seventh Sanctum Generators (Equipments, Books, Names, Taverns, Etc...)

DM Tools

Kingdom Maker

Dungeoncraft Articles

Reviews

Silven Trumpeter #27 "Lights, Camera, Action!" Article" (PDF Format, Pages 23-26)

Alex Ness' Review (Midway on the Page)

A Gamer's Thanksgiving

Non-Game Sites (History, Weapons, Et Cetera)

Knights, Castles & Crusades (Compiled Links)

Castle Glossary


Last edited by carbon ocelot on Tue Sep 02, 2008 4:27 am; edited 83 times in total
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Troll Lord
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PostPosted: Tue May 02, 2006 4:02 am    Post subject: Reply with quote

Thanks Serleran!!

Steve
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Combat_Kyle
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PostPosted: Tue May 02, 2006 4:40 am    Post subject: Here is the first contribution then: New Magic Items Reply with quote

Ok Serlan, I have been waiting for the new boards to post these. These are magic items I have added to my game. If credit is do for any of these ideas, please tell me. To my knowledge these are new ideas. Comments on these items would be great. And please include your own unique magic items.

New Magic Items

Soup Stone

This appears as a normal, unasuming fist sized rock. However when it is place in any ammount of clean water it produces a hearty soup of the same volume as the water. An adventuring party with a cleric or druid will find this item very useful: 1000gp, 250 XP.

Globe of Animal Sanctuary

This fist sized crystal globe is actually an extradimentional space. Inside is a meadow filled with clover and a placid pond. There is a stable filled with fresh hay and hearty oats. This item can be used to place 12HD total of mounts or animal companions. Humaniods and other creatures may not enter this globe. The food, water and air is in infinite supply. The user utters a simple command word to place the desired animal in the globe. A simple command word allows the creature to exit. 2000gp, 500XP.

Monocle of Detection

This items appears to be a simple glass monocle in an brass frame. However when placed to a users eye it enables the wearer to utilized detect magic just as the spell. The item can be used an ulimited number of times per day, but extended use of over 15 minutes causes the wearer to make a Con save (CL 3) or be blinded for 1d6 hours in that eye. 2500gp, 750XP.
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miller6
Grinder
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Joined: 26 Apr 2006
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PostPosted: Mon May 08, 2006 6:13 am    Post subject: Reply with quote

Here's a humorous miscellaneous magic item.

Handkerchief of (snotty) darkness
Casts darkness once per nose blow (centered on the handkerchief) up to a maximum of 3/day.
1500gp value, 150xp
"(inhales) Ngah, much bedder...I gan breathe...bud now I'm blind."

Brian Miller


Last edited by miller6 on Mon May 08, 2006 7:50 pm; edited 1 time in total
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miller6
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PostPosted: Mon May 08, 2006 6:50 am    Post subject: Reply with quote

New magic items are always fun. Anything the players aren't already familiar with makes the game more interesting.

Does the soup stone effect water elementals? I would think it would change their flavor...which means what in terms of game mechanics? Sounds like the makings of an entertaining encounter. Smile
"He held his own against the chicken noodle, but couldn't stomach the pork and beans which fought back with a vengence."

And to go along with the soap stone, add a beerstone for the dwarves (who could then find a water elemental to make a beer that pours itself).
Also, side note, think I've seen the monocle of detection in a variety of different forms...been done before.

Brian Miller
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Combat_Kyle
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PostPosted: Mon May 08, 2006 10:37 pm    Post subject: Reply with quote

Not suprised about the monocle, Ive, but I still like the item. Mmm soup stone in water elemental> Neat idea but I don't think my players would ever do it. Of course I will be running fingers of the forsaken hand soon, maybe the blue finger will be mmm mmm good?
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carbon ocelot
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PostPosted: Fri May 12, 2006 12:37 am    Post subject: Reply with quote

Steve (or Fiff), can you sticky just the first post of this thread? The thread was intended to be used for others to add more websites and so forth, but remain a static tool for new people coming here.

I'm not adverse to new creations, but that is tangental to the point of this thread.
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cleaverthepit
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PostPosted: Fri May 12, 2006 10:06 am    Post subject: Reply with quote

Soup Stone: I would give it a volume limit otherwise, maybe someone drops it in a lake (but the water may not be clean, but then one would argue, "What is clean" and on.) Oh and maybe once a day.

Its a cool item. I am going to purloin it if you don't mind and perhaps drop it in an upcoming module?

Globe: I would make it glass or fragile so it could break. I like this though because KNights and other mounted indiviuals will have a place to put their horses when entering a dungeon - saving me the problem of having them stolen or eaten for breakfast by a hungry ogre Smile

Monocle: too powerful for me.

Davis
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Ghul
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Joined: 05 May 2006
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PostPosted: Fri May 12, 2006 10:44 am    Post subject: Reply with quote

Ghul's Castle Zagyg / Greyhawk 576 CY Campaign Journal

My site is presently just a campaign journal, but some folks have fun reading of such adventures.

--Ghul
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Combat_Kyle
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PostPosted: Fri May 12, 2006 11:02 am    Post subject: Reply with quote

Quote:
Its a cool item. I am going to purloin it if you don't mind and perhaps drop it in an upcoming module?


By all means, just drop my name in the aknowledgements.
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CK the CK

"My goddess touched me at an early age."
-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home
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Nelzie
Troll
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PostPosted: Fri May 12, 2006 12:29 pm    Post subject: Reply with quote

The soup stone (and beer stone) sounds really cool. I don't know if its magic should affect water elementals though. Such creatures are more then just the basic element that makes them up.

They should, at least, get a save with a bonus of some sort and even then, only a small portion of them should be affected. Like a pitcher sized amount for the beer stone and a soup kettle sized amount, for the soup stone.

It would probably do a certain set amount of damage or remove a certain amount of Hit Die based upon the amount of the elemental converted into food or drink.

CK's really wouldn't want to make things to much of an "I Win" button for a party, right?
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Combat_Kyle
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PostPosted: Fri May 12, 2006 2:57 pm    Post subject: Reply with quote

The point of the soup stone and the globe of animal sanctuary are to show that there are such things as not combat, AC, Saving throw, cast X spell magic items. Some magic items are just plain useful. And honestly in a world with magic wouldn't be most profitable to make magic items that are paractical outside of adventuring. For example a broom with presidigtation permanently cast on it, or a signet ring that know it owner and only works for him.
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CK the CK

"My goddess touched me at an early age."
-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home
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Nelzie
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PostPosted: Fri May 12, 2006 3:35 pm    Post subject: Reply with quote

Combat_Kyle wrote:
The point of the soup stone and the globe of animal sanctuary are to show that there are such things as not combat, AC, Saving throw, cast X spell magic items. Some magic items are just plain useful. And honestly in a world with magic wouldn't be most profitable to make magic items that are paractical outside of adventuring. For example a broom with presidigtation permanently cast on it, or a signet ring that know it owner and only works for him.


I agree.

Role-Playing magic items is a very cool thing to have in place.
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Treebore
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Joined: 02 May 2006
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PostPosted: Fri May 12, 2006 7:11 pm    Post subject: Reply with quote

Decanter of Endless Water is still one of my top ten favorite magic items, just because of how useful it is, and helpful to people in games that have droughts or you go into a desert environment. You win over people when you freely hand out 100's of gallons of water to refill all of their containers.

I even had a high level PC who went to a desert area he had visited/discovered way earlier in his career and set up a huge irrigation system using the 5 Decanters of Endless Water he had collected over his adventuring career. It was a very cool RP experience for me. He went there because he was retiring and he had promised these people he would return to help them if the gods allowed him to live long enough. They did, so he came back and retired with these people. Set up a really cool city in the desert kind of thing.
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Julian Grimm
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PostPosted: Fri May 12, 2006 8:03 pm    Post subject: Reply with quote

Hey Serl,

Raven's Keep closed down in march.
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